shawnturner replied

406 weeks ago

Hi,

I have finally started doing Voidwatch and I am troubled by the proc system, more specifically the Blue Magic procs. I did a little statistical analysis of the spells needed to proc and found some very disturbing results. First off Blue Mage is the only Mage Job that is limited to the spells they can use are any-given time. We are given 55 spell points to distribute (60 with full merits and a few more with the new relic +2s) But for arguments sake lets take 60 points as an average that any blu has. to slot every spells needed to proc we would have to have 99 spell points available to us. Now you can slot several different combinations of all 8 elements with your 60 points given the break down of each element is:

Fire: 16 points
Ice: 11 Points
Wind: 15 points
Earth: 13 points
Lightning: 17 points
Water: 14 points
Light: 15 points
Dark: 8 points

So one would ask what then is the issue here? it is very simple BLUE MAGIC USE TIMER ON RESET if we change one spell we get penalized by not being able to use out magic at all for a time after the change. This THIS is the problem because during the course of a Voidwatch battle you may have to change your spells constantly and this delays the ability to proc which CAN (not always does) cause unnecessary deaths including the to the blue if he is unlucky enough.

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