If you know me, for a long time I’ve had a love/hate relationship with Blue Mage. I love the job’s diversity for any situation that can come up, but I also hate the limitations that create that diversity. To be more accurate I hate the limitations set by a large array of Stagger spells (109 points worth) combined with the fact that Blue Mage has a finite number spells it can set at a given time, and lets not forget the 60 second cool down to using spells should you change your set mid battle.
In Voidwatch to cover all potential Blue Magic stagger spells you need 2 Blue Mages setting only stagger spells meaning that their only consistent damage would be coming from melee. At that point a BLU/WAR is well as heavy a DD (Damage Dealer) as PLD/WAR (if they’re doing more than just holding additional monsters) and likely worse than a PLD/WAR who’s tanking because having set spells for potential staggering means 0 job traits that are relevant to melee.
A Linkshell member brought up the idea that instead of bring a Blue Mage specifically for staggering that they be brought for damage and swap over to stagger attempts if it were a level 3 or higher stagger and just ignore levels 1 and 2 staggers that might be Blue Magic. So I’ll attempt to look into that potential, that is having spells set for melee damage benefits and leaving some room for a few stagger spell options.
JensenBreck replied
403 weeks ago