shawnturner replied

405 weeks ago

Hi,

For the final chapter of Voidwatch, we are currently revamping the effects of weakness exploitation as well as weakness options. Below I will explain about the plans for each adjustment and specific adjustment content.

Effect of weakness exploitation revamps
Currently, the main objective of exploiting weaknesses has been to gain temporary items, but we would like to improve this and make the actual action of exploiting a weakness elicit an effect that is advantageous in battle (weakening a monster’s attack).The severity of the effect will be larger with the amount of “!” weaknesses hit, with the maximum gains coming from weakness exploits with “!!!!!”.

Weakness option revamps
Based on feedback, we are working on improving this aspect, with focus on those options that are difficult to exploit weaknesses.
Specifically for the current adjustments, we will be revamping the below, focusing on abilities and spells acquired via merit points as well as special abilities of pets.

Removal of abilities/spells acquired via merit points
We will be removing these from the weakness options due to the large effects it is eliciting on restricting the freedom of how players can spend their merit points.
Weakness adjustments related to pet’s special abilities
With the limited number of options available for pets as well as the frequency of use when compared to other jobs, it is more difficult to exploit weaknesses. Therefore, in order to improve this aspect, we will be adjusting this by focusing on refinement.
The below outlines the adjustments for each pet.

Familiars
Consolidated to the special ability “Sheep Charge”(Sheep).
(This was chosen based on pet level, amount of HP, attack power, and jug cost.)
Wyverns
Breath will be removed as an option.
While wyverns will lose the special ability for weakness, dragoon job abilities can be utilized.
Avatars
Consolidated to one option for each avatar.

Carbuncle: Holy Mist
Fenrir: Lunar Bay
Ifrit: Fire IV
Shiva: Blizzard IV
Garuda: Aero IV
Titan: Stone IV
Ramuh: Thunder IV
Leviathan: Water IV
Diabolos: Night Terror

Automaton
Consolidated to the special ability “Armor Shatterer” (Sharpshot frame).
(This was chosen based on the fact that it is possible to attack from long-distance without getting close.)

Adjustments for other job abilities
Replace Bounty Shot with Shadowbind
Replace Modus Veritas with Libra
Addition of Bully to weakness options

In regards to these revamps for the weakness effects and weakness options, based on feedback for the final chapter, we would like to continue making adjustments and ultimately reflect these changes in the previous chapters of Voidwatch.

Finally, in regards to adjustment progress, as long as everything continues to go smoothly, we estimate that we will be able to implement the above content.
By all means, please give us your feedback on these adjustments as well as feedback after implementation.

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