For the final chapter of Voidwatch, we are currently revamping the effects of weakness exploitation as well as weakness options. Below I will explain about the plans for each adjustment and specific adjustment content.
Effect of weakness exploitation revamps Currently, the main objective of exploiting weaknesses has been to gain temporary items, but we would like to improve this and make the actual action of exploiting a weakness elicit an effect that is advantageous in battle (weakening a monster’s attack).The severity of the effect will be larger with the amount of “!” weaknesses hit, with the maximum gains coming from weakness exploits with “!!!!!”.
Weakness option revamps Based on feedback, we are working on improving this aspect, with focus on those options that are difficult to exploit weaknesses. Specifically for the current adjustments, we will be revamping the below, focusing on abilities and spells acquired via merit points as well as special abilities of pets.
Removal of abilities/spells acquired via merit points We will be removing these from the weakness options due to the large effects it is eliciting on restricting the freedom of how players can spend their merit points. Weakness adjustments related to pet’s special abilities With the limited number of options available for pets as well as the frequency of use when compared to other jobs, it is more difficult to exploit weaknesses. Therefore, in order to improve this aspect, we will be adjusting this by focusing on refinement. The below outlines the adjustments for each pet.
Familiars Consolidated to the special ability “Sheep Charge”(Sheep). (This was chosen based on pet level, amount of HP, attack power, and jug cost.) Wyverns Breath will be removed as an option. While wyverns will lose the special ability for weakness, dragoon job abilities can be utilized. Avatars Consolidated to one option for each avatar.
Carbuncle: Holy Mist Fenrir: Lunar Bay Ifrit: Fire IV Shiva: Blizzard IV Garuda: Aero IV Titan: Stone IV Ramuh: Thunder IV Leviathan: Water IV Diabolos: Night Terror
Automaton Consolidated to the special ability “Armor Shatterer” (Sharpshot frame). (This was chosen based on the fact that it is possible to attack from long-distance without getting close.)
Adjustments for other job abilities Replace Bounty Shot with Shadowbind Replace Modus Veritas with Libra Addition of Bully to weakness options
In regards to these revamps for the weakness effects and weakness options, based on feedback for the final chapter, we would like to continue making adjustments and ultimately reflect these changes in the previous chapters of Voidwatch.
Finally, in regards to adjustment progress, as long as everything continues to go smoothly, we estimate that we will be able to implement the above content. By all means, please give us your feedback on these adjustments as well as feedback after implementation.
shawnturner replied
405 weeks ago